32TEN Studios Adds Punch to “Pacific Rim”


San Rafael, CA — 32TEN Studios provided a number of practical effects for the Warner Bros. and Legendary Entertainment feature film “Pacific Rim.” The Guillermo del Toro directed film was released on July 12, 2013 and grossed over $ 38M during its opening weekend.

32TEN Studios worked on behalf of client Industrial Light and Magic, reporting directly to ILM VFX Producer Susan Greenhow. ILM VFX Supervisors John Knoll and Lindy DeQuattro supervised the shots.

Since the film was presented in 3D, 32TEN Studios was also asked to shoot its contributing shots in 3D. To accomplish that, 32TEN used Red Epic cameras on 3D rigs.

The primary scene produced at 32TEN came when an interior floor of an office building — filled with fully dressed at scale office cubicles — was destroyed by the fist of a “Jaeger” robot. For the 3D scenes, 32TEN built a separate pneumatically controlled rig with 3D cameras that followed the fist through the office.

32TEN also delivered a shot where several rows of seats in a soccer stadium were blown apart when a Jaeger landed in the stadium. The section, built at scale, was blown apart by air cannons.

ILM’s compositing team also used several practical elements — dust clouds, breaking glass and water effects — from 32TEN.

Lindy DeQuattro, the Co-Visual Effects Supervisor from ILM, said: “The key to successful effects work is to use the right tool for each job. We love to use practical effects whenever it makes sense because the inherent serendipity in special effects work gives us a level of realism that can be difficult to achieve in CG. The team at 32TEN Studios built beautiful models for us and then utterly destroyed them. The results were spectacular and the blending of these practical effects with our CG work brought the entire project up to a higher level of realism.”

32TEN Studios’ “Pacific Rim” team included Model Supervisor Nick d’Abo, FX DP Marty Rosenberg and FX Supervisor Geoff Heron.